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It has all the potential to be a great co-op game and is unlike anything currently available on the PS4 and Xbox One. I hope that further down the line, Capcom improves the current system employed by Monster Hunter World. This is how the rest of the game should have been handled, but instead, I’ve given up on the hassle of trying to play through the story with my pals, and so instead fire up an SOS flare when I want to play with another human and settle for strangers as teammates. In optional quests, you can party up with them from the get-go, with it playing out exactly as you would hope. There are quests in which playing with friends is made easier. The easiest way to do this is to send out an SOS flare that they can respond to, which is indicative of the main problem I have with Monster Hunter World - I was expecting co-op play to be treated as the main course, not an appetizer.
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Why can I not watch these cutscenes with them? Why can my player-character not just sit in the background, twiddling his thumbs as I wait for them to catch up with the plot? Why does this co-op game seem so desperate to force me to play by myself? Even expeditions, essentially the game’s sandbox mode in which you’re free to explore its various environments, forces me to join-in-progress rather than party up with friends and head out into the wild with them simultaneously. Instead, the game wants me to sit and wait until they’re finished watching cutscenes before I can join them, rendering us unable to complete the game simultaneously, as is the case for pretty much every other co-op game. I want to be able to play through its assigned quests alongside my pals, murdering its towering, magnificent beasts for reasons I don’t quite understand. Monster Hunter World is a better game when you’re playing with friends.
For many, being unable to play through its story alongside their friends will be a deal-breaker, and as a relative newcomer to the Monster Hunter series, it has served to considerably stifle my enjoyment of it up until this point. Considering that the most highly desired games for publishers are multiplayer experiences with the legs to go the distance, Capcom opting for a system that is all but guaranteed to reduce Monster Hunter World‘s longevity is baffling. Unfortunately, that isn’t the case here, and this could serve to harm the game’s longevity.Ĭapcom had a shot here at creating an online game that players would be returning to for months to come.
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Though Monster Hunter has always employed an odd approach to multiplayer, considering this is the series’ biggest crack at the mainstream Western market yet, I had assumed that it would be made more accessible for new players. You complete the quest, go back to the hub world and consider that you’re required to do this for every single assigned quest, so inevitably give up on playing through the story with your friends.10 minutes later and they’re finally allowed to join you.You depart on your quest, while your friend waits behind and clicks ‘join quest’ over and over again.Google informs you that, yes, this is actually how things are supposed to work.You go to Google and try to find a solution.You both click around for an inordinate period of time assuming this must be some sort of error.They select the assigned quest, only to be told that they cannot join as you have to watch all of the cutscenes.Your friend navigates to the same assigned quest on their quest board.
You go to the quest board and select the assigned quest.You send an invite to your friend to join the online session.Here’s the step-by-step reality of how co-op in Monster Hunter World‘s story works: Considering it’s billed as a co-op adventure, you could be forgiven for thinking that you’d be playing through the majority of the story with a friend. Monster Hunter World‘s story is made up of ‘assigned’ quests, which you must complete in order to advance through the game. While this is technically the case, players are forced to experience no small amount of frustration in actually setting up a game with their friends, with Capcom enforcing so many bizarre decisions in its multiplayer that it almost feels as though they want you to play the game on your own. A lot of this success could arguably be put down to it being positioned as a co-op multiplayer game, with many newcomers understandably expecting it to be an enjoyable romp through a dangerous world alongside their buddies.